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PROJECTS

Rabbitat - Self-published Title

Designer & Programmer (Published August 2024)

  • Designed the gameplay, story, and visuals

  • Wrote the in-game narration and character dialogue

  • Programmed all features, including passage links for branching paths and visual effects

Cells at War (Unreleased) – Work-Integrated Learning Opportunity

Gameplay & Narrative Designer (June 2023 – September 2023)

  • Designed the gameplay, mechanics, and stages using Miro for a series of educational games about Type 1 Diabetes and blood sugar in the human body

  • Wrote a family-friendly narrative for an RPG about beta cells in the human body, which entailed developing a core cast of characters and writing the dialogue in screenplay format

“The King’s Secrets” in Collective Encounters Vol. VI – Storytelling Collective

Contributing Author (Published January 2023)

  • Designed gameplay and narrative of a one-page encounter playable in Dungeons & Dragons 5th Edition

  • Created during the month-long Write Your First Encounter workshop in October 2022

Break The Card Tower – George Brown College Game Jam

Narrative Designer (November 2022 – March 2023)

  • Wrote the world lore, setting, characters, and card flavour text for a rogue-lite deck-builder video game

  • Designed three unique character classes, creating concepts, playstyles, and backstories for each

  • Presented a prototype Unity build to industry professionals at the Level Up Student Games Showcase

Misha – George Brown College Student Project

Narrative Designer & Technical Writer (November 2022 – December 2022)

  • Developed the overarching narrative and major characters for an open-world action platformer

  • Wrote, proofread, and designed the layout of the Misha game design document

Attack on Titan: Division – George Brown College Student Project

Game Designer & Technical Writer (September 2022 – March 2023)

  • Designed card abilities and player win conditions for an Attack on Titan board game, available for Tabletop Simulator on Steam Workshop

  • Conducted unguided playtests to assess the game’s complexity and refine mechanics based on feedback

EDUCATION

George Brown College, Toronto, ON
Postgraduate Certificate, Digital Design – Game Design (Graduated August 2023)


Ontario Institute for Studies in Education, Toronto, ON
M.Ed., Adult Education and Community Development (Graduated June 2019)


York University, Toronto, ON
B.A., Hons., Social Science (Graduated June 2017)

EXPERIENCE

​Eleos Games, Toronto, ON

Writer/Game Designer

  • Writing the story, world lore, and character backstories

  • Designing main story quests and side quests in collaboration with the writer's team

  • Designing core gameplay mechanics with the game design team (combat, narrative)

  • Reviewing game systems and in-game narrative to ensure they align with each other

  • Assisted in editing the Game Design Document

 

Youth Assisting Youth (YAY), Toronto, ON

Volunteer Recruitment Coordinator (October 2019 – September 2022)

  • Recruited over 300 peer mentor volunteers

  • Tracked each volunteer's progress through the recruitment process using Microsoft Excel

  • Managed day-to-day communications (verbal and written) with volunteers and community partners

  • Created recruitment PowerPoints for presentations at local events

  • Facilitated recruitment presentations for community organizations

  • Facilitated in-person and virtual training sessions for volunteers

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